![]() STO's website points out that captains come from a variety of backgrounds. ![]() It's worth noting that you should get rid of the assumption that only red-shirts can captain a vessel and that you have to have the rank of Captain to command one as well. In an away team, you'll see science officers with abilities that perform similar functions. On a ship, a science officer will have powers that buff allies, debuff enemies, or help recharge shields. Tactical officers also except at ranged and melee combat. Tactical officers excel at putting out more damage either by boosting ship weapon systems or by bringing additional damage abilities to the away team. They bring to the party abilities that increase shield or power output of a vessel as well as enabling themselves to take more damage when on a planet's surface. Engineering officers excel at taking a beating. That is to say, your officer type will dictate how good of a tank, healer, or damage dealer you are on an away team. Through each officer choice, you essentially choose your party role in away team missions. Each officer type will grant you with unique away team powers and ship powers to be used in combat. STO allows you to choose between three officer types upon creating a character. The faction page on STO's site hints that the Cardassians and Romulans might eventually be playable (if not just major factions in the PvE/PvP plots). There will be enough content of both types that they remain feasible advancement paths for either faction, however. The Klingons are designed to be weighted toward PvP advancement, whereas the Federation is designed to be provided with more PvE content through which to advance. The types and number of quests for each faction will be weighted differently. Since I play Horde in WoW and plan on playing the Federation in STO, you'll have to forgive me if I believe that the parallel isn't an exact match. No doubt, the parallel that will most often be made is that the Federation most closely resembles the Alliance whereas the Klingons most closely resemble the Horde. These missions consist of a combination of space-based missions in which you pilot your vessel from a third-person view as well as away team mission where you beam down to a planet, starbase, or another ship and walk around (with either friends or NPC crewmembers) in third-person view as well.Īt launch, the two factions available will be the Federation and the Klingons. From there, you will fly around the galaxy performing missions. Once you make it through the starting event, Starfleet Command grants permanent command of the vessel to you. The opening quests takes you through a series of events which results in you having to take command of the vessel on which you are stationed during a time of crisis. The treaty between the two has broken down through a series of events that the game creators describe via a series of blog posts and a two-part video. Star Trek Online (STO) takes place during a time of war between the United Federation of Planets (Federation) and the Klingon Empire (Klingons). )īe warned, if you're not curious about playing Star Trek Online now that it has been released, you probably want to skip this post. Seeing as how WoW was successful in that endeavor, perhaps my thoughts will resonate with my fellow Horde and those dastardly Alliance alike. ![]() I provide this synopsis and review partially because it was requested and partially because this is only the second MMO in which I've been interested in playing beyond a few hours. But since I work on Wowhead, I did this review on my own time, and it took a little longer than normal. So, when I had a chance to check out the Open Beta of Star Trek Online, I took it. I am also a science fiction nut and have been awaiting an MMO that introduced space combat in such a way that you had more control of your ship outside of "orbit this and fire". Star Trek Online is only the second MMO created where I know substantial parts of the game's lore before even entering the universe. Without having the history of the realm stored in my brain and friends with which to play a game, I find it difficult to immerse myself into a game. Largely, this is due to the problems described above. I occasionally sample other MMOs as well (Auto Assault, Guild Wars, and EVE Online being three such examples), but nothing ever keeps my interest for very long. I find the game to be one that is "easy to learn, but hard to master". WoW overcame both of those via Warcraft III and the following that game brought with it. I didn't know many people playing any particular game.Before WoW, nothing had ever interested me for two reasons: World of Warcraft has the distinction of being the first MMO that I ever tried to play.
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