Here’s the Blender thread on the Pixar RenderMan forums. There’s now an intro to RenderMan for Blender here: Here’s a rundown of what’s new in PRMan 20: (), Maxwell (), Octane (), Redshift (), Renderman (), and MAYA MATERIALS AND ARNOLD MATERIALS. A no-cost version can be downloaded for non-commercial use. The addon features full control of the RIS system, full nodal shading networks and all the great features of RenderMan! If anyone has complained that there was a lack of a good professional rendering engine for Blender, that ends today. RenderMan is commercially available and includes plugins for popular animation software, including Blender, Houdini, Katana, and Maya. Yep, There’s an official addon for Blender that you can download and install for use with the now version. A handful of Renderman applications should be available in the fourth quarter for Sun workstations, the Macintosh, and DOS-based systems, he said. And of course it’s free for noncommercial use too. That means that you can now download, install and use it (well, more like ‘test’ it) with Blender. Creators are invited to participate in the latest contest to achieve their cinematic visions artists get access to ‘The AMD Creator Cloud’ for high-performance project rendering submissions are being accepted through November 15. RenderMan is constantly evolving to meet new creative and technical challenges and to take advantage of the latest advances in computer technology. Pixar Just released version 20 of RenderMan. RenderMan is Pixar’s Academy Award-winning rendering technology, excelling at producing stunning imagery for VFX and feature film animation. It’s been mentioned in another thread but I thought It should have it’s own thread…
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